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Saturday, November 16, 2013

Playtest scenario for Camp Table Skirmish

Okay, so I slapped together a semblance of the game. Now its time to start playtesting. Would love to hear back from anybody else that tries the rules (or even just reads them) as well.

So here's a starting scenario a bit more elaborate than a straight up point out two sides and fight.

The Orc Raid on Millbridge

Most of the village of Millbridge lies off the bottom of this map across the stream. The mill itself is on the map. The villagers are warned of the oncoming raid by the smoke and refugee children from the burning neighboring village Offmap Tragedy to the north and have rallied to defend their homes.




Right off the bat, I'll have to account for some new terrain types.

Road +3" move if all along the road and not flying.
Bridge counts as road.
Woods - standard slowing and missile defense bonus
Marshy Field - slowing only
River - slowing only.
Building - slowing, 2 points of defense vs missiles and melee vs people outside. No combat penalties if both combatants inside. It can be set alight by enemies remaining in contact for a full turn and rolling less than or equal to the number of enemies in contact with the building at the end of the turn. Once alight it can be put out by a bucket brigade of  friends on the outside and in contact with the river, each other, and the building and rolling the same way. If it burns for three turns after the turn it was set alight, it is burning so fiercely that it can no longer be put out and can be considered destroyed. Anyone still inside at that point dies. Torchers and bucket brigade cannot attack and defend at -1.

Orcs will enter from the top of the map.
Millbridge militia will deploy in the bottom third of the map.

The Orc objective is to sweep away the defenders and pillage the village. The militia seek to drive them off.

Millbridge Militia  100 points
10 Human Light Peasant Spearmen 40 pt
Figure +1
Move 6" +1
Long reach +1
Armor save 6 +1
Total cost 4 @

8 Human Light Peasant Archers 48 pt
Figure +1
Move 6" +1
Range 9" +3
Dodge -1 to attacker, +1
Total cost 6 @

Squire John (borrowing stats from Dwarven Veteran and bumping up a step of movement)
Figure +1
Move 9" +2
Armor save 4+, +4
Extra wound +1
+2 to hit, +2
Morale +2, +2
Total cost 12 @

Orcs of the Black Goat  100 pt
Gaghash the Troll Bruiser 23 pt
Figure +1
Move 9" +2
Throw 3" +1, stationary only
+2 to Hit +2
Armor save 4+, +4
4 wounds to kill +4
Morale +4, +4
Regenerate wounds +2
Inflict 2 wounds on a hit +3
Total cost 23 @

6 Choppers - swords and axes  30 pt
Figure +1
Move 6" +1
+1 to hit    +1
Armor save 5+,   +2
Total cost 5 @

8 Goblin Stickers - spear fodder  32 pt
Figure +1
Move 9" +2
Long reach +1
Total cost 4 @

3 Shooters - bows   15
Figure +1
Move 6" +1
Range 9" +3
Total cost 5 @



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