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Wednesday, September 3, 2014


I went to Pacificon this past weekend. Had a great time on Saturday, was too tired Sunday to hit similar highs. After an aborted Dungeon World game I signed up for, but with no one else showing up to play except for the GM, I mostly hung out with friends I don't see often enough. Didn't do my usual Pacificon thing of playing lots of miniatures games, or run any official minis or RPG games.

The games we played:

Gone a Viking - Spades with Norse Gods and points accumulated in trade goods that can be taxed by the Jarl to change it up. Fun.

Comrade Koba - A game kind of like Guillotine, even darker and funnier, with Stalin's purges of rivals as the theme.

Barbarians of Lemuria - Saturday night after dinner until about one - this was the highlight of the con for me. I volunteered to run just before dinner. Had the options of either D&D 5e Phandelver, or BoL off the cuff. BoL got a rousing yes from Martin, who I had run in it once before, so we went with that. Prep time consisted of some mulling it over during dinner. It was improv game of BoL for 8: both Jims, Barry, Zoe, Kira, Martin, Pete, and Julie.

 Fleeing a burning caravan destroyed by savages on a jungle road, our intrepid adventurers had a grueling escape through the jungle  and encountered ghostly spirits and the Apemen of the Lost City of Qar, ending in a battle with the terrible duck headed dinosaur that had terrorized the ape men. BoL proved its merit as a game to run with minimal prep. I had run one previous adventure in Qar, so I had an idea of how I wanted the city to be, but no notes, and only the Mythic playtest rules on my tablet. Up front I knew I wanted to get them into Qar and use the Apemen and one of the temples at the center of the city as foci of the adventure. Possibly with the Blood cult in the Temple like the previous time, possibly something else, which is how it played out with just a bit of foreshadowing about the cult at the end, in case there is a next time. The rest was call and response and weaving in their ideas. I figure there are three or four big structures at the center of the city and the Ziggurat this time is a different one from the Temple last time, so they must have approached from a different side of the city to it to be the dominant building seen at the center. The game came off very well and everyone seemed to be having fun.

 BoL is an excellent light system for winging it. Offhand I can think of three play aids that would help: the campaign map (Martin pulled it off the web using his iPad, since I didn't have my Legendary book along and the playtest rules I was running are text only), careers list and names lists for making NPCs and for places, assuming the book is not to hand and running from PDF, and a tropes checklist to spur ideas that might answer "What's next?".

Serenissima - Sunday morning, was very sleepy, handed off my position during turn 2 to Cyrus who had shown up a bit late, introducing him to the rules by co-playing most of the turn, and wished him well.

Nuclear War - Sunday - a couple of hands of Nuke War were about right for my reduced capacity.

I missed the epic double map Formula De game that was getting under way as I headed off home.

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