Working on the other two panels of my deluxe DM screen that fits in with dungeon scenics. Post coming soon on the construction, hooking together the G+ posts about it.
Also did a trial mosaic floor tile and may make a few more floor/wall sections with mosaics of the seashell bits from the craft store.
There's always more minis to paint. Did a bit of basing and base terraining yesterday on a couple of zombie miners and a dwarf gambler rogue from Reaper.
I'm starting to collect a backlog of map drawings that need scanning. Thinking to populate them using a mix of edited Dungen output and actual writing.
Worked a bit today on Dungen. Next rev will probably have two new features: A notes field that saves with the dungeon for putting in general notes, and a dialog for setting some additional parameters on generation, especially selecting monster tags from which to generate the main monsters for the level, to make for more thematic levels. Another pass will do the same for locations so you will be able to dial in mostly undead in a mostly crypts and tombs level or mostly goblinoids in a mostly caves level, etc. Probably with a D6 roll selector for each, so you can set a batch of tags and say how often to use them for narrowing the randomization from 1/6 to 6/6. With this rev in place it will do what I want for populating a level, aside from a bit of rounding out some of the sparser tables and maybe the addition of a relations table between factions.
Doc Grognard had a nice idea when I showed it to him about adding a control to adjust magic treasure levels up and down before generation. May implement that too.
Another feature I am starting to work on is saving to a server, with a couple of UUIDs so you can give yourself a URL to use from another device to pick up the saved dungeon for additional work, or give out a public one that other people can see your level but not overwrite it. That will probably be awhile before it is done, since I will have to set up a server with a Rails or Node backend and a DB, and work through syncing. This is going on a bit independently, did the provisioning of a MySQL DB this morning, next up is beginning some server coding.
I need to get some more work in on both my D&D 5e and Barbarians of Lemuria campaigns. Lots of thinking lately, not much committed to paper or bits. Will put in to run a game at Dundracon if I get motivated enough. Have a few more holiday vacation days to cobble something together.
For a bit of real content, here is a magic item I came up with this morning:
The Flask of Issek
This slightly battered flask is inscribed with several prayers to Issek of the Jug. It will be found full of a Potion of Healing. When empty it glows faintly, showing the flask itself is magical. If water or other drinkable fluids are added to it, a day later the contents will be purified of poison, disease or taint and imbued with the effects of holy water. After another day it will have the effect of a weak healing potion curing 1D2 of damage, and this will increase each day for the rest of the week until it is a full healing potion. If holy water is put in, it will double the rate of becoming a healing potion. A bless spell cast upon it will make it become a potion of healing after a single day. Potions from the flask are unstable and will not last more than a day after decanting, so it cannot be used to accumulate a number of potions.
I've been rereading Leigh Brackett's The Ginger Star, first of the Skaith trilogy in the Eric John Stark series. It is '50s - '70s Sword and Planet stuff that feels midway between Edgar Rice Burroughs and such later worlds as the gaming worlds of Dark Sun and Carcosa. Good stuff, I recommend it, especially to GMs looking for a darkish setting.
When I'm not getting anything done on projects, as often as not it is because I am back to playing War Thunder on the PC, usually flying planes as Argg, sometimes driving tanks. Today I had one of those "yeah I'm getting the hang of this" games in which I accidentally went out into an arcade battle where I would usually have a series of six planes to fly with a single Spitfire IIb on a list I was using for duels last night. Had to play very carefully as everyone else had several lives and I had one. Ended the game with six kills and four assists before I finally died, the best performance I've had in that plane. I guess having one life had a nice focusing effect on not taking extra risks. It is quite an addictive game if you like WWII planes and tanks and slowly developing skills. Here's a replay screenshot of the first of those kills:
Had the graphics spazz out one day last week, and spent an entire bomber run looking like this: