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Tuesday, October 23, 2018

More Cohesive NPC Groups in DunGen and DunMap

One thing that bothered me a bit is how much of a grab bag each group of  NPCs was, with a completely random selection there was no implied story there. So now there is an experiment towards remedying that.

Here's what I put in this morning.

When generating a group of NPCs, build a virtual hand of cards.
Start with one Fighter card, since simple combatants are the baseline in old school D&D.
Roll a D8 and draw that number of virtual class cards to match rolls on the old random NPC class collection. This makes up the hand of class cards for this group, a subset of the whole class collection, biased towards fighter, and possibly biased towards another class or classes.

For each NPC, the class is a random draw from the hand of classes.  So now it is more likely to make groups that are a wizard and guards or some clerics, a bard, and guards, and similar groups with more than one of the same class, rather than all looking like balanced random PC parties.

Let me know what you think.

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