Saturday, March 1, 2014
Tile of Doom, now with more Evoca-bits.
My last few maps were intentionally sparse to be detailed at stocking time. Pulled out all the stops detailing this one, so there are lots of fiddly details for a GM to use either functionally or as paranoia-ratcheting red herrings. The scan is not as high contrast as I intended at this reduction, but is about the same size as the original.