Cause of Stress | Amount of Stress |
---|---|
Not having the spell prepared | 1 (2 if spell level > 3 ) |
Not having the spell slot for it | spell level/2 |
Cast a spell from your list and level range that you have seen but do not have in your book/preparable repertoire | 2 |
Each armor step beyond sorcerer's Armor Allowed | 1 |
Being struck for damage during the cast and not aborting | 1 |
Casting anything besides touch attack/melee escape spells in melee contact | 1 |
Cast a spell over your highest spell slot level | 2 + 2/level over |
Ritual casting - extended time and materials | -1 |
Using a scroll from outside of your school, for a spell shared by your school | 1 |
Using a scroll from outside of your school, for a spell not shared by your school | 2 |
Casting using a scroll beyond your level | 1+ |
Roll | Effect |
---|---|
01-20 | Escaped without harm |
21-30 | Spell fizzles |
31-35 | Add a level of Stress to all casting until well rested |
36-40 | Wipe out preparation of one spell (the attempted one first, if prepared). |
41-45 | Wipe out energy of one spell slot(the attempted one first, if slot was used, else highest available). |
46-49 | Knocked down |
46-49 | Destruction of minor or consumable magic item on caster (1st) or friend |
52-55 | Attract the unwanted attention of a nearby magically sensitive creature |
56-58 | knocked back 10 feet per level of spell |
59-61 | Destruction of an item in hand |
62-64 | Stunned for one round |
65-67 | DCC Generic Spell Misfire (5-6, pg 120) |
68-70 | Attract the unwanted attention of all nearby magically sensitive creatures |
71-73 | Save vs or Stunned for one turn |
74-76 | Experience point loss - 1D4 x 5% of highest level |
77-79 | DCC Minor Corruption (5-3, pg 116) |
80-82 | Take 1D6 psychic damage per level of spell |
83-84 | Attract the unwanted attention of a powerful but potentially remote magically sensitive being |
85-86 | Roll on the madness table, effect lasts 1D6 days |
87-89 | Take 1D6 damage to a random attribute |
91-94 | DCC Major Corruption (5-4, pg 118) if arcane or Deity Disapproval 5-7 if divine (chaotic or evil divine could be either) |
95-97 | Destruction of a significant magic item on caster or friend |
98-100 | The spell gains/replaces a Mercurial Magic effect (DCC 5-2, pg 111) |
101-102 | Gate in an inimical demon of level equal or up to 2 higher than caster, within 30' of the caster |
103-105 | Destruction of a most significant magic item on caster or friend within 30 feet |
106-109 | DCC Greater Corruption (5-5, pg 119) arcane; deity disapproval, worse of two rolls, if L/G/N divine; C/E divine could be either |
110+ | Attract the (potentially ongoing) attention of an inimical divine being. In this campaign that might mean Cthulhu awakens, and starts disturbing the caster's dreams, sending minions, and eventually showing up itself. |
So, Bilzor the Magician, at first level, has cast his one prepared sleep spell for the day, and his party is being overrun by bandits. He tries to save the day by casting another sleep spell, but his only spell slot is drained. He rolls a 47 and has the choice of loss of a minor magic item or attracting the attention of a nearby magically sensitive creature. He picks the item, and since he has a Potion of healing and a level 1 spell scroll, the GM dices and the potion bottle shatters. Had he picked the attention, he gets a creepy being watched feeling, and the DM consults his notes and decides the Ixian witch a level deeper in the dungeon feels the emanations of the reckless spell, and gets a glimspe of Bilzor in her mind's eye, and a general sense of where he is, and might come hunting for him or is at least alerted, can make preparations, like dispatching a minion to spy, and is not surprised by the party for the next day.
Later in the fight, the party's fighter goes down, Bilzor is beset by a pair of bandits, casts a further sleep spell, and is struck by one of them before he gets it off. This time, he'll have 3 Stress, for overcasting beyond his slots, melee, and being injured while casting, and will be adding 10 to each of three rolls. With a 16 first roll that would have succeeded without backfire in the first instance, he now has a 26 result, and the sleep spell fizzles or he has additional Stress for any further casts until he can rest for the day. He chooses the Stress so his spell might go off. The second stress roll of 77 becomes 87 and he declines the permanence of DCC major corruption and takes a 3 point hit to his CHA after followup rolls, the DM decides these points will recover at one per week. The third roll of 52 becomes 62 and he is stunned for a round, declining the DCC misfire table. Bilzor might survive to recover that CHA if the spell puts all his enemies to sleep.