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Wednesday, July 18, 2012

Hex crawling

There came a time in the successful adventurer's career to put down roots and build a castle, the great money sink of early D&D. When the ranger Otto Parts reached this lofty level, I did a mile per hex hexcrawl map, populated it with several red numbered points of interest and, if I remember right, a customized wandering monster chart, and our merry band went on a mapping expedition through the new fief he'd been granted on the frontier to find the best spot to build. Here's the map they plowed through, and a terrain key. The key to encounters is in a notebook and will take longer to transcribe.

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