Level Difference | ||||
---|---|---|---|---|
Chainmail result | -2 or less | -1 to +1 | +2 to +4 | +5 or more |
M* | M | M | G | G |
G | M | G | B/U* | U |
B | B | B | G | B/U* |
H | G | H | H/I | U |
U | B/U* | U | U | U/I |
B/U | B/U* | B/U | B/U | U/I |
U/I | U | U/I | U/I | U/2I |
B/U/I | B/U | B/U/I | U | U/I |
M A.Phelm | M | M | G | H |
Adjustments (to the effective level of the jouster, I assume)
Heavy Warhorse +1
Plate Armor +1
Light Horse -1
Leather or No Armor -1
Magic Spear + the bonus of the spear
M Miss, no effect
G Glances off: -1 to 3 hits to defender
B* Breaks lance: -1 to 3 hits to attacker, -0 to 2 to defender
H* Helm knocked off: -1 to 3 HEAD hits to defender
U Unhorsed: -1 to 6 hits defender if wearing plate, -1 to 3 if chain
I Injured: -1 to 8 hits defender if attacker wielding battlelance, -1 to 4 if jousting lance
2I Two Injured results.
Hits here is shorthand for hit points of damage.
This was using the Blackmoor hit location system - can only take 15% of total HP as a head hit, very dangerous.
I'm trying to figure out the handwritten notation at the bottom left of the table. it might help to dig out a copy of Chainmail.
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