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Thursday, July 19, 2012

Some dungeons

Here are a few from my 70s campaign map. I'll start with the maps and add keys as I find them and the time to type it in.

 Castle Cairnin

































The deeper levels show a bit of level stacking with color.

The Catacombs of Zharn
Now keyed out in a new post.

Fortress Garnat
Exterior
Interior

Fragmentary Key to Fortress Garnat:
1. Entrance Hall
2. Large barracks - stripped bare
3. Small barracks - stripped bare
4. Chapel - Priest Dernon still have to find the character sheet
Three icons worth 1000, 4000, 8000 GP
5. Store room for linens, brooms, mops, buckets, etc
6. Long Hall
7. Weapons and armor - a lot of it rusting away with moldering leeather parts, none usable except for a suit of chainmail +3 hidden in a chest in the corner.
8. Servants wing: a,c,d,h,i empty, b- a wereboar





Entrance map for the Pool of the Undying One. I'll have to go read my notebooks to understand that name, but it sounds very Dunsany or A. Merrit inspired to me now.
The Dungeons of Treg beneath the Pool of the Undying one. It was a later experimental map, in this case trying to stack multiple layers with complex vertical connections and distinguish them by color. It might also have been my first avant garde gridless dungeon where angles aren't true and you measure with a ruler or just squint and say "about 40 feet". (note to self for transcription, key begins at pg 63 of blue notebook)

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