Here's the unedited key from the previous post's map as an example:
Location | Description (click in a cell to edit) |
---|---|
1: Quarters | Hook: symbolic piece of jewelry |
2: Mill | M: 1 scheming porting hound Hook: inscription on wall |
3: Quarters | M: 16 lizards, one is sick Ts: 4156 silver, Jewelled Belt worth 1454 GP Mg: Potion of Disguise Mg: Potion of Silence |
4: Barracks | A water drain channel in the floor |
5: Tower | M: 2 hell hounds, one is eccentric Ts: 48921 copper Mg: Wand of Spell Penetration (-2 to target save vs spell) Mg: Potion of Treasure finding |
6: Sewer | Empty |
7: Guard room | M: 16 veteran adventurers: Zormund: wise assassin 1 Staazor: thief 2, has Leather armor +1, Frovinc: paladin 2 Jasud: dullwitted assassin 2 Ninmund: cleric 2 Winsind: weak, insane warlock 2 Goromir: delicate, bantering druid 1 Henwhistle: delicate, smart cleric 2 Gorwhistle: uninspiring, weak mage 2 Bavend: foolish, eccentric assassin 1 Banmund: weak cleric 1, has Strong healing potion Omerdor: illusionist 1 Aescdon: thief 1 Anick: mage 2 Gaiessa: ranger 1, has Wand of Firestarting Noskand: tough, charismatic fighter 1 |
8: Lockup | Mushrooms M: 8 veteran adventurers: Atriril: tough, clumsy, forthright fighter 3, has Broadsword +3, Quiond: cleric 4 Denthor: exceptionally well armed sorceror 3 Bengast: weak shaman 5, has Codex Norvend: starving ranger 4 Enasud: fighter 5, has Clown suit of Creepiness Nindred: weak, stoned thief 4 Quezul: foolish mage 4 Hook: captive |
9: Well | Tp: burning oil trap M: 6 ensorcelled giant snakes M: 1 heroic adventurer: Dorskand: assassin 5 Ts: 41 x 10 GP gem, Vessel worth 498 GP Mg: Staff of Power |
10: Barracks | Ts: 1870 gold, 1 x 600 GP gem, 935 gold Mg: Scroll of spells |
11: Kennel | M: 3 heroic adventurers: Lesud: fighter 8, has Dagger +4, +2 damage to favored enemy Enavinc: cleric 6 Gantros: condescending shaman 6, has Scroll of spells Ts: 1 x 300 GP gem, 212 gold, 212 gold |
12: Quarters | M: 2 giant spiders |
13: Stables | M: 2 tired giant lizards Hook: howling wind |
14: Barricaded entrance | The door closes behind with a slam. |
15: Quarters | Hook: distinctive arrow, quarrel, or sling bullet |
It shows the bug where novice adventurers are sometimes labeled as veterans. Need to chase that down. But hey! Names, roughed in attributes, and magic items on guys!
No comments:
Post a Comment