Location | Description |
---|---|
1: Den | Hook: symbolic item of clothing |
2: Vast cavern | Ts: 1 x 300 GP gem, 1 x 200 GP gem |
3: Bridge across underground river | A mummified creature |
4: Underground riverbank | A broken helm M: 5 irritated tunnel wolves Ts: 14 x 50 GP gem, 640 gold, 42 platinum Mg: Scroll with one holy spell |
5: Boneyard cave | A wind rises as PCs enter, blowing the furnishings their way |
6: Bridge across underground river | M: 1 vituperative goblin M: 2 wary giant ticks |
7: Intersection | M: 1 bitter hobgoblin Ts: 1 x 2000 GP gem, 1 x 600 GP gem Mg: Staff of Wizardry Mg: Potion of Flight |
8: Intersection | M: 1 tunnel wolf Ts: 1 x 300 GP gem, 9 gold Hook: rare trade goods |
9: Cave in | M: 2 tunnel wolves Ts: Ring worth 329 GP, 109 silver Mg: Staff of Three Spells |
10: Fountain | M: 1 satiated goblin Ts: Vessel worth 720 GP Mg: Dagger +1, |
11: Den | Hook: mosaic floor |
12: Intersection | M: 2 goblins |
13: Underground river ford | A sundered shield M: 3 starving tunnel wolves Ts: 1225 silver Mg: Ring of Fire Resistance |
14: Intersection | M: 3 goblins M: 2 hobgoblins Ts: 2196 silver, 878 silver Mg: Book |
15: Fortified cavern | M: 3 orcs |
16: Landing | M: 8 dissolute goblins |
17: Boneyard cave | A burning brazier |
18: Branching cave | Tp: open pit, triggered by a bound spirit Ts: 100 silver, 60 silver |
19: Aquaduct | Empty |
20: Chasm | Tp: portcullis trap Ts: 1 x 600 GP gem, 1 x 100 GP gem Hook: map showing a secret path |
21: Moat | Tp: slippery oil trap, triggered by weight M: 1 mushroom man Ts: 700 silver, Tiara worth 63 GP Mg: Scroll of spells Hook: map to deeper level |
scree slope in cavern | 7: Intersection to 15: Fortified cavern |
well | 12: Intersection to 15: Fortified cavern |
pit | 14: Intersection to 15: Fortified cavern |
channel | 19: Aquaduct to 12: Intersection |
scree slope in cavern | 20: Chasm to 15: Fortified cavern |
partial cave-in | 5: Boneyard cave to 14: Intersection |
subterranean river | 17: Boneyard cave to 15: Fortified cavern |
winch over cliff ledge | 10: Fountain to 14: Intersection |
streambed | 2: Vast cavern to 17: Boneyard cave |
partial cave-in | 6: Bridge across underground river to 5: Boneyard cave |
ledge | 21: Moat to 20: Chasm |
vent | 8: Intersection to 14: Intersection |
shaft | 13: Underground river ford to 15: Fortified cavern |
underground stream | 18: Branching cave to 10: Fountain |
underground stream | 4: Underground riverbank to 19: Aquaduct |
flooded passage | 1: Den to 20: Chasm |
chasm ledge path | 9: Cave in to 19: Aquaduct |
well | 16: Landing to 8: Intersection |
narrow tunnel | 3: Bridge across underground river to 7: Intersection |
subterranean river | 11: Den to 9: Cave in |
Saturday, July 18, 2015
DunGen now has themes for places and paths!
So now you can set it up for a Goblin Cave with Water Features (for example) with minimal effort. I'd tweak these results a bit after generation before running a game, but the raw results are getting pretty good and focused.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment