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Tuesday, October 8, 2013

Smugglers' Docks Camera Test


Took a bunch of pics tonight of figures I might use for Smuggler's Docks.  Used an old Nikon Coolpix 4200, which can do pretty good macro photos, but had no good lighting set up. Did a few with the flash and the rest with room light only, which came out really yellow. Did not set up tripod, just rested camera on the tabletop. Tried some color correction in iPhoto, but will really have to reshoot the lot outdoors or with some serious lights. Also played some with cropping and matting in iPhoto. Will replace all of these with better photos and work the final photos into final group sheets with stats. Anyway it made for a fun evening of experimentation, and gave me a chance to do some graphical content beyond that cheesy map sketch. 




 
Need more steps of matting if I'm going to do it at all. Euripides Club. Flash photo. 
 
Ditto. I think this Foundry guy is supposed to be Bat Masterson, but he'll do for English if the star is ignored.

Same figure without flash. Really yellow. Looked better on back of camera. That's a blurry mechanical man from the GURPS steampunk set in the background. 


 
His Lordship'ss face needs some reworking.

This gent'ss hat is dinged up and needs retouching. He's a RAFM ACW duelling officer.


 
Why does this guy's face always come in out of focus? It was like this in several shots. I guess he's leaning forward a bit and depth of field is negligible, with autofocus getting the sword hand or body right. Will have to focus on his face in the reshoot.  Gave him a lots of push towards cool coloring to try to offset some of the yellowing. Didn't really help. He's the likely initial President of the Euripides club, anyway.

 
If I remember right, this guy is a Foundry Franco Prussian War civilian. He'll do for a long arm in the Euripides Club.

 
Another E.C. member with a battered hat needing touchup. He's the same officer figure as above with the hat cut down and sabre removed.

 
The doctor seems more likely an NPC but could be among the Gentlemen in a pinch.

 
Mad scientist, first appeared in my Pacificon Deadlands game a couple years ago. No scenario role yet. I forget where he comes from. 40K maybe?


 
Another mad scientist with an infernal device and weird armor. Possibly for use later when there are more points in play for fancier devices. A Malifaux figure.

Not exactly a gentleman, more of a Quatermain in Africa sort. But I like him a lot. Looks like 6 steps of matting is enough. But I see some at the corners, so maybe I color corrected after matting?

This pirate isn't finished yet, but he's starting to look presentable. There are several more on my painting table about this far along.

I'm fond of this pirate. Will either have to call that gun a heavy pistol or pay for it as a blunderbuss.

This Ral Partha pirate is done mostly in inks, recently finished up.

 
The hounds for the Cossack version of the Wolfen Jaeger

Foundry Frei Korps Kapitan

Frei Korps Officer

Foundry Darkest Africa guy, has a musket on his back, will probably be in Pirate crew.

Cossack with blunderbuss. The Cossacks and Frei Korps were originally paired opponents so could do an Eastern European port or docks in a river town and use Cossacks for the Pirate side in Cutlass sometimes I suppose. Seems to be the only Cossack photo of the batch that I uploaded, aside from the dogs.


Arab or Turkish pirate.

 Frei korps musketeer. More like him and some in other poses. Its a nice pack for skirmish gaming. 

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