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Tuesday, November 19, 2013

More Camp Table Skirmish 10 point builds

Working up several more 10 pointers and then I'll start running them against each other in 5 vs 5 or 10 vs 10 matchups to get a feel for balance.

Slow Shooter, maybe a big arquebus or jezail on a stand
Points purchase
1 figure with 3" move
4 To hit +3
5 Range 15"

Fast Evasive Light Cavalry
Points purchase
1 figure
4 Move 15"
3 Dodge -2
2 To Hit +2

Heavy infantry
Points purchase
1 figure
1 Move 6"
2 Armor Save 5+
2 To Hit +2
2 Morale +2
2 2 Extra wounds

Blob monster - regenerating wound sponge
Points purchase
1 figure, move 3"
4 3 extra wounds
2 Regenerate
1 To Hit +1
2 Morale +2

Mobile Veteran Archer
Points purchase
1 figure
1 1 extra wound
1 Move 6"
1 can attack before move or during move
2 Move full and fire
3 Range 9"
1 To Hit +1

Warrior monk with naginata
Points purchase
1 figure
2 To hit +2
1 Long Reach
1 Move 6"
1 Extra wound
2 Morale +2
2 Dodge -2

Medium Cavalry
Points purchase
1 figure
3 Move 12"
1 Dodge -1
1 Armor Save 6+
2 To Hit +2
1 Morale +1
1 1 Extra wound

Apprentice Wizard
Points purchase
1 figure
1 Move 6"
1 Move 3" and fire
1 Dodge -1
3 Range 9"
2 To Hit +2
1 AOE 1" diameter

Novice Cleric
Points purchase
1 figure
1 Move 6"
1 Move 3" and fire
1 Dodge -1
1 Range 3"
1 To Hit +1
1 AOE 1" diameter
1 1 Extra wound
2 Can heal instead of attack

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