Some of the notations at the right side of the key are mysterious to me now, but for completeness or if something else rings a reminder bell, I'll leave them in
1 Axewhistle - Small village trheatened with invasions
2 Lost Temple of Hieroneus In ruins, haunted, occupied by enemies
3 Riddock - Lg village, 1/3 Halflings, - 4, 40
4 Halcastle - Small Town, Castle
5 Porcy - Lg Village
6 Veredford - Lg Village r
7 Veredor - Med. City 5
8 Lowfield - Sm Village
9 Bald Mountain - Goblin Caves, Trasinis the Necromancer
10 Durik's Pass
11 Caves of Carnage - Lizardmen, Orcs, Undead
12 Bugbear Burrows
13 Goblin Caves - mapped in the next post
14 Bentish - Town
15 Burley - Sm City
16 Grannock's Rock - Fortified Tavern Waystop
17 Dwarven Forge
18 Blasingdell
19 Hurdle - village
20 Gripley
21 Dog Hollow
22 Carredsfork
23 Dore
24 Longpole
25 Cliffhaven
26 Ripley
27 Torstengard
28 Dravins or Dravius
29 Seagate
30 Bell Harbor
31 Far Crag
32 Ennis
33 Sandersby Island
34 Black Sands Island
35 Stormcrow
36 Germantle
37 Castle Scar
38 Sollek
39 Fool's Gate
40 Lantern
41 Essinaissa
42 Calinar
43 Orichalcum
44 Seluna
45
46 Inn
This was one of two campaigns I set up in 3rd ed, probably 3.5 by this time. The other, aimed at some adult friends had more overarching plot, with a recolonizing of a lost continent by the island that was the last holdout of civilization. Had a lot planned for that but the first session ended in a TPK when a militia PC part on a recon mission went gonzo in pursuit of a goblin or kobold sentry, and barrelled right into the ogre strongpoint they were supposed to reconnoitre and report on. Then babies were born the next month to two of us and it never got rolling again.
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